
Ranj has a great deal of experience in creating engaging virtual worlds for serious games. To enable cost effective production of these worlds, Ranj has created a Virtual World Engine and accompanying toolset. We routinely use these to make virtual worlds a reality.
The Virtual World Engine technology has evolved over the years. The first version was created for Arbomasters in 2001, really pushing the boundaries of what Flash could do at that time. Adding multiplayer to the engine for the games Checkout and Embargo set a new milestone.
For the latest game created with the Virtual World Engine, ComfortCrisis, the technology was given a complete revision. Among other things, the engine now offers integration with third party technologies, such as Pushbutton Engine and Smartfox Server.
Virtual World modules
The Virtual World Engine consists of modules that can be used together or separately. The current modules are:
- Virtual World Editor: an all-round editor that can be used by game designers to create 2D and 2.5D worlds.
- Flash 2D rendering system: a high performance 2D rendering system.
- Flash 2.5D rendering system: a high performance rendering system for 3D worlds with 2D graphics, such as isometric worlds.
- Multiplayer server: a high performance multiplayer component in Java that optimizes network traffic and provides a re-useable architecture for creating real-time multiplayer games.

Benefits
- Shorter time to market: with the Virtual World Engine we can rapidly create 2D and 2.5D worlds, building on a solid foundation.
- Cost effective workflow: by using the engine and its tools, the workflow and production pipeline can be optimized. This results in richer worlds for the available budget.
- Stability: our Virtual World Engine is proven technology that has evolved over the last decade. Many games succesfully use the engine.
cases
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Check Out
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