Learning by doing
There's really only one way to learn something. That is by doing it. The cognitive sciences call 'learning by doing' the most effective learning method. The more realistic and relevant the experience, the larger the learning effect. By simulating reality, games give players the feeling that they are truly experiencing something, blurring fiction and reality. The rich context offers players the possibility to link what they have learned to earlier experiences and emotions, making the knowledge and understanding more enduring. Everything they learn can directly be used. The new experiences make players trust their own success in overcoming certain obstacles. This makes it easier to overcome comparable obstacles in reality. The blending of fiction and reality also makes the player show his true identity. He will be less inclined to show socially desirable behavior. This makes games a great recruitment and assessment tool.
Furthermore, games offer other and better possibilities than offline training and can be used everywhere. It is no longer necessary to send employees to dedicated training locations. They can play the training games sitting behind their own desk or, in the case of mobile applications, even on their way to work or in their spare time. Games are not only effective, they also increase cost reduction and decrease invested time.
Many of the Ranj games contain a mix of three powerful ingredients: simulation, story and game elements. The balance between these differs, but the combination always provides powerful learning experiences.
The simulation makes sure that the game realistically reacts to players' actions. It catches reality in a model with which the players can experiment freely. The simulation gives a deeper understanding in complex processes and reveals connections.
The story is the metaphor that provides a rich context, making the learning experience relevant, concrete and meaningful. The story also gives players a shared frame of reference.
The game elements challenge players and make them press the buttons. They motivate the achievement of goals and reward the players for that.